Mud Designer kit
View the new
BlogView the
Twitter feed
Current Version: Alpha 1.3
Multi-User-Dungeons (or MUDs) are online multiplayer games that are text driven, and combine role-playing, hack and slash and social chatting into a computer game that can be played through a special client, or a web browser. Typical MUDs are layed out in the style of a book, where the user is immersed in a world through text. The player can move from room to room, and read a description of the room, the objects and characters within that room, events that take place along with other things in a virtual world. Players can interact with each other as they will occupy the same world together, and usually play the game in a role playing manor.
The MUD Designer Engine contains a MUD Game Engine completely wrote in C# from the ground up. It supports Game Management, Networking, Scripting, Custom Commands and Offline MUD creation. The Project originally began as a graphical approach to creating MUD's however it became clear that creating a GUI for an un-finished engine is not the best approach to take. We decided to remove the GUI Designer from the project until the engine itself is fleshed out more and in Beta. We are currently working on future Designer concepts and working hard to get the engine into a state that can be harnessed by a Graphical Designer in the near future.
For those wanting to try the current source code version of the engine, they can download and install
Visual C# 2010, download the latest source code build, and compile it. Please note that I will not upload changes to the source unless it compiles without error, but it is not guaranteed that features will exist as new versions are uploaded.
Feel free to leave comments under the Discussions page! Any issues with the source code or downloaded release? Let me know via the Issue Tracker!